Turning AoC Around DateTime:7/21/2009 11:56:42 AM
Actually, the launch of Age of Conan was a huge success both in terms of sales and technical performance. So apart from a game engine that unfortunately had performance issues for some players - particularly among players with lower computer specifications - after launch, we believe the launch itself went very, very well.We realized that, we listened to the feedback we got, and our developers went into a period of intense work on the game post-launch. In the few months after launch the game things really started to improve, and now, after a whole year of massive updates, I think most players will agree to the fact that it almost plays like an entirely different game. We've also had to go back and radically change core design decisions - such as the non-item-centric nature of the game, just because it didn't work well enough for players over time. Buy cheap aoc gold here !
However, we did not live up to the expectations in terms of content and advanced features. There were content gaps in the game, particularly at higher levels, and advanced features such as sieging and city building were simply not good enough. It took a while for players to get to that point, and when they did, we met some significant challenges. Of course, that's not really what determines if an MMO had a successful launch or not, so we were also very happy to see that we had very few, if any, of the technical problems that usually arises when launching an online game of this size. People flooded onto the servers, people had a lot of fun, and I think everyone - both developers and players - walked around in a state of bliss for quite some time after launch. Why not buy cheap wow gold here ! |